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Not playing on a gameserver killing floor 3
Not playing on a gameserver killing floor 3










not playing on a gameserver killing floor 3

The main thing would be to make the perks have multiple ways of being played, and not have an obvious "best loadout" or "best skill".

not playing on a gameserver killing floor 3

I have a bunch more, but this is all I could think of off the top of my head. I would love to be able to insert my own songs and have them slow down with the action just like the built-in OST. Custom music playlists with the built in slow-mo effects.Total control over games let us go nuts with this.We can offer more options and specialties that are easily understood so that players can find different ways to tweak their class to better suit their play style. I would like more ways for classes to specialize without things getting too dense.

not playing on a gameserver killing floor 3

Sure, the weapon skins and the badge is nice, but I wish there was more to it. After a while, the only real benefit to prestige is just to try and shake things up and make things more difficult. It's just because we love the gameplay loop. Killing Floor is a game that innately drives players towards a "grind," except it's not to achieve some greater goal. More rewards for prestiging, as well as more character customization.Nobody should ever be guessing which weapon has what advantage or disadvantage over another. I want real data that is easily available so players can perfect their build and strategy. I really hate that we have so many bars and meters to convey damage, fire rate, etc. Hard statistics on weapons and equipment.Something like parts of the map becoming unavailable, changing so the areas have to be traversed differently, or other environmental effects that present new challenges (like weather effects or working to keep power generators online so the area is well-lit). It would be really cool if maps had multiple changes that could be triggered and force players to adapt. "Levelution" - A really dumb marketing term from Battlefield to describe how their multiplayer maps can change over the course of a match.












Not playing on a gameserver killing floor 3